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Anton Hand is a [changes daily] artist, recently escaped from the frozen northeast. He constantly oscillates between the academic and professional world of game art, based on which has most recently infuriated him. Anton has bipolar disorder, so please try not to take it personally if he yells at you. He'll likely hate himself later while eating his feelings.

Anton currently works alongside the bearded design collective known as RUST LTD. where he wears many hats, and spends far too much time working in Autodesk Maya. When not stewing about something, Anton produces work at the intersection of games, virtual reality, installation, visualization, ensuring said work is always cumbersome to summarize. He is passionate about creating gamic work that explores non-human contexts and identities, divergent scales of time and space, and suffering.

His research includes physically-based rendering, parametric animation, and the theory of content authoring pipelines. In collaboration with Joshua Ols and Arthur Brussee, he has been involved in the creation of two pieces of middleware for the Unity game engine; the Alloy Physical Shader Framework and TC Particles.

Prior to this, Anton produced work for Duke University, Time Warner, Sun Microsystems, I.B.M., and C.S.I. New York, and a host of other corps interested in Virtual Worlds until their money trains derailed in the great recession of 2008.

For such an occasional misanthrope, Anton adores teaching, having taught graduate and undergraduate courses in the Department of Media Study at SUNY Buffalo, and privately through his past venture, Xeniversity, the first virtual 3d arts educational environment in Second Life. He would very much enjoy teaching again and misses it terribly.